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AI Insights · Timothy · April 2024

Top 5 Trivia Games on iOS in Italy: Q1 2024 Performance

In Q1 2024, the top 5 trivia games on iOS in Italy showed varied performance in downloads, revenue, and active users, with notable trends and shifts across the quarter.

Top 5 Trivia Games on iOS in Italy: Q1 2024 Performance

In Q1 2024, the top 5 trivia games on iOS in Italy exhibited a range of performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends.

Peak - Brain Training from Synaptic Labs saw a gradual decline in weekly revenue, starting at approximately $1.6K in early January and dropping to around $627 by mid-March, before rebounding to $1.3K in the final week of the quarter. Weekly downloads remained relatively stable, with minor fluctuations around 700-800 throughout the quarter. Active users showed a steady increase, peaking at nearly 20.9K in early March, before slightly decreasing to 19.7K by the end of March.

GeoGuessr from GeoGuessr AB experienced a slight decrease in weekly revenue, starting the quarter at $903 and ending at $841. Downloads fluctuated, peaking at 4K in early January and experiencing a low of around 1.6K by mid-March. Active users showed a similar trend, starting at 8.4K and ending the quarter at 5.3K.

Kahoot! Play & Create Quizzes by Kahoot ASA had a mixed quarter. Weekly revenue saw a peak of $1.1K in late January but dropped to $588 by the end of March. Downloads were strong in early January at 2.3K, peaking at 7.8K in early February, before decreasing to 4.7K by the end of the quarter. Active users remained relatively stable, with a slight dip from 23.8K in early January to 30.6K by the end of March.

Quiz Patente Nuovo 2024 from Sermetra Net Service srl showed consistent performance in weekly revenue, starting at $505 and ending at $731. Downloads varied, peaking at 8.3K in mid-January and declining to 4.5K by the end of March. Active users saw a peak of 23.4K in mid-January, with a gradual decline to 20.2K by the end of the quarter.

Lastly, Elevate - Brain Training Games from Elevate, Inc. had a challenging quarter. Weekly revenue started at $691 and fluctuated, ending at $672. Downloads were relatively low, peaking at 406 in early January and maintaining around 300 by the end of the quarter. Active users showed a slight decline from 3K in early January to 2.5K by the end of March.

These insights are sourced from Sensor Tower. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024